PORTFOLIO
MAXIMILIANO
ZAMORA
Telematic Engineer focused on Unity 3D C# programming with over 7 years of experience in videogame development , available for work immediately. I'm responsible and willing to work with teams, also self learner and motivated, which drives me to look for new technologies to work with and never stop gaining new skills. This led me to co-found the interactive software company Abstract Digital.
MY PORTFOLIO
01
SCI FI - CLASSIC SURVIVAL HORROR
Game Director, Lead Developer, Game Designer
Director and lead programmer of videogame Astral Rot overseeing a multidisciplinary team of 15 individuals including programmers, musicians, 2d and 3d artists, designers and producers.
02
CLASSIC SURVIVAL HORROR
Lead Developer, Design Assistant, Cinematic Designer, Port Programmer
Design and development of Tormented Souls, where I was primarily responsible for systems
programming, requirements gathering, providing mentorship to programmers and crafting gameplay mechanics among others
03
AR EXPERIENCE
Lead Developer
Mazda AR experience development using Microsoft's Hololens and Unity 3D to promote a new Mazda model.
In this project I was the only programmer, I needed to gather requirements on how the car's visualization needed to be interacted and apply it using new technology at the time.